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Weather

At the start of each day, the Referee should roll the weather.

Spring

Unforecasted rain from a clear sky.

Roll 1d6.

  1. Sudden thunderstorm. Travel is miserable.
  2. Scattered sunshowers and rain throughout.
  3. A light drizzle
  4. Chilly, but clear.
  5. Perfectly pleasant weather.
  6. Beautiful day: crisp, clear, refreshing. All Wardens recover 1 Guard or Aether.

Summer

A thunderstorm splits the sky, followed by a much-needed reprieve.

At the start of an adventure, roll 1d6.

  1. Heatwave
  2. Stormy
  3. Humid and sticky
  4. Merely hot
  5. Merely hot
  6. Gentle reprieve

Merely hot

Humid and Sticky

Stormy

Heatwave

Reprieve

Fall

Winter